Dear Jose Carlos,
You have been selected to be an EU Code Week Leading Teacher for Portugal.
It is our pleasure to welcome you in this community of active educators, where we hope you will be able to help us engage more teachers and students in the EU Code Week campaign, one of the most successful grassroots initiatives in Europe which last year engaged 2.7 million people in Europe only.
Being part of this community will help you expand your knowledge, exchange with like-minded educators from across Europe and gain visibility at regional, national and international level. Furthermore, you will be the first to access professional development opportunities (online events, face-to-face workshops, etc.) and other events that will be organised as part of the Code Week, and which will contribute to the improvement of your teaching practice.
Decorreu esta semana (12 a 14 de novembro) no Instituto dos Pupilos do Exército a primeira semana do Projeto de Autonomia e Flexibilidade. Sendo um dos elementos convidados da equipa, para este ano, e em colaboração com as professoras Alexandra Gonçalves, Isabel Couto e Paula Monteiro, ficámos responsáveis pela implementação dos normativos sobre a temática.
Os desafios foram vários, mas foi impressionante a forma como todos os professores do segundo e terceiro ciclo, pais e encarregados de educação e a Companhia de Alunos do Instituto se mobilizaram para que esta semana fosse um sucesso.
É lema desta escola “Querer é Poder” e todos nós quisemos que esta semana fosse um ponto de mudança e de partida para novos e grandes desafios.
Tal como divulgámos, o tema aglutinador é: “Lisboa está na moda!”. Tivemos portanto uma comunidade educativa em ação, a colaborar, cheia de criatividade e iniciativas! (Clique no vídeo e conheça numa apresentação genérica o projeto).
Partilho convosco um pouco dos desafios colocados à Matemática do 2º ciclo. Pirâmides Alimentares foram a base do jogo que os vários grupos de alunos tiveram de planificar e criar. Com a ajuda do Minecraft, as perguntas e respostas, o criar labirintos e programar foram a base para trabalhos que superaram as expectativas. Mas tivemos mais, engenheiros criadores de modelos da calçada portuguesa.
A Realidade Virtual foi outro dos motes. Com a aquisição de uma máquina de 360º os alunos visitaram vários espaços e criaram percursos virtuais que futuramente serão trabalhados e publicados como forma de visitar e conhecer Lisboa. Com os óculos de realidade virtual tudo ficou muito mais interessante e desde já agradecemos à Microsoft a cedência dos mesmos. Mas ainda não ficámos por aqui.
Os doces tradicionais também estiveram na ementa. Com um Skype in the Classroom falámos com a especialista, Rosângela Xavier, da Tempus Gulosos, para dar umas dicas para algo que não poderei divulgar, mas que estará para breve.
Muitas ideias, muitas interações e algumas questões: “onde começou a matemática?” ou “onde acabam as ciências?” foi difícil de dizer mas isto é mesmo assim o conhecimento é transversal e anda por aí.
Mais novidades em breve!
Decorreu entre 4 e 10 de dezembro mais uma semana mundial Hour of Code. Mais de 60 alunos do IPE tiveram a oportunidade de participar neste evento mundial onde participaram mais de 500 escolas portuguesas.
O mundo, em constante evolução, traz cada vez mais e maiores desafios aos alunos de hoje e profissionais no futuro. A escola, enquanto peça chave na formação dos alunos, deve estimular diversas valências e competências. Para além do conhecimento, a resolução de desafios, problemas e facilidade de adaptação ao mundo em constante transformação é essencial.
Ao entrar na aventura da programação com o Minecraft Journey, deu-se um ponto de partida a um trabalho que os alunos e pais, podem passar o seu tempo de forma divertida e na companhia de outros, ligando o lazer à aprendizagem.
Bem-vindo ao mundo da programação!
Many of us, math teachers, discuss how we can work with our students on certain mathematical content. The demands of the curricular goals, the formality and the distance that they can have to reality are challenges that we must overcome.
It is not the purpose of this publication to talk about this subject, but I share with you an activity that I developed with my students from Instituto dos Pupilos do Exército. You will be able to verify the students’ involvement in the whole process and their willingness to be in the classroom and learn math.
The goal was simple, recreating three quadrangular pyramids of the Gizé pyramid complex in Minecraft.
How was this work developed?
The pyramids of Keops, Kephren and Snefru are the three largest pyramids in height and students would have to recreate them in Minecraft. But how did they proceed? This is the stage where the work has moved into the working groups.
After studying the construction of the pyramids, checking the shape of the base, knowing the length of the sides and height, it was necessary to make some calculations. If each block in Minecraft actually corresponded to 2.7 meters, how many blocks would it take to form the base? Done the calculations and the respective roundings began the constructions.
They verified that for the pyramid of Kéops, whose base has 230 x 230 meters, they would have to put 85,2 blocks (230: 2,7 = 85,2) and that rounded to the unit would correspond to 85 blocks. In total, filling the base of the Keops pyramid, it was required to have 7225 cubes which corresponds to the 852.
At the end they found the following values:
This activity was included in the subject Proportions / Direct Proportionality and allowed to revise the basic mathematical relations.
Probably not because these are professions that do not yet exist but that could employ millions of people within two decades.
In a recent article, Thomas Frey, executive director of the Da Vinci Institute, revealed that in result of high technological progress, by 2030 more than two million jobs will disappear, giving way to new occupations. For example, the drones or car without a driver will create new air and road traffic experts
In this great transformation, the role and responsibilities of teachers in an education process, is more than ever crucial. In addition to the transmission of knowledge, it is up to these educators, increasingly, to provide future generations with the twenty-first century skills.
And indeed, in the past few years’ teachers develop activities involving pupils in the learning process by promoting collaboration between peers, self-regulation abilities, capability to solve real problems, and the use of ICTs. This concern has brought my attention and I am betting on this. This past year, along with the teacher of Natural Sciences, Maria Alexandra Gonçalves, we wanted to challenge ourselves to promote activities in order to meet these goals. This is the reason why we created “xTreme Classroom” project: we wanted to take the classroom to a next level, through the use of technologies such as internet, tablets or coding. We developed a set of activities in which the teacher should guide the students’ work in the classroom, giving them feedback of the progress tasks and promoting them the discussion in groups.
In mathematics for example, we make the use of applications such as Geogebra to explore geometry and other apps to explore concepts and math relations. It is intended, by manipulating these interactive software that they will be able to develop and take pleasure in discovering more about the new technology. Simultaneously, the teacher accompanying the different working groups launches improvement suggestions and fixes possible issues. Something that has also aroused the curiosity of the youngest, has been OneNote, “the best digital notebook” (see more). This app keeps the classes structured and organized by tabs and pages. Students can integrate information (text, vídeos, imagens) and create notes. Teachers can give real-time feedback and corrections in class. This is a very important aspect, since we can provide immediate feedback for improvements. Students see it and can accept or discuss these suggestions. Furthermore, this project integrates coding in the process of learning, which gives the possibility for students, through games, to develop their logical and deductive reasoning. In this case students work with Kodu and participate in the worldwide initiative One Hour of Code with Minecraft (see more).
Finally, we get out of the classroom and study math relations outside. With Surface (see more), students discover Thales theorem and discover the height of different objects. They were engaged in discovering how to build a kite, create a project, a prototype and finally the kite itself. Challenge and engage them with math concepts in real life situations is the meaning of learning.
In Natural Sciences classes, Alexandra Gonçalves and myself, also adapted the technology for schoolwork by using Skype in the Classroom as an example (see more). To do this, we just needed a webcam, speakers, computer and internet connection. The aim is to demystify the concept of class as a closed space, but to create the idea that we learn everywhere. There have been classes, that without leaving the school, the pupils were able to interview experts from Lisbon Zoo about animals in danger of extinction. In addition, students can ask questions and do researches on the subject, while they end up developing communication and dialogue skills.
Inspire yourself in the Educator Community. Connect and collaborate, find training and lessons, and so many more (here).
Instituto dos Pupilos do Exército is a Microsoft Associate Showcase School (see more).
The program included the following speakers:
- “Literacy, education and school library–challenges and responses“, Dr Luis Salema, School Teacher Manuel Teixeira Gomes (Portimão);
- “New learning environments in IPE: a classroom experience of mathematics and natural sciences“, Dr José Marques, math teacher in IPE;
• Closing – Dr. Hamilcar Santos, Director of the AE Laranjeiras.
My presentation was essentially in what I do with my students and in what I believe to be a response for current challenges to school and teachers.
Let us begin by thinking, what are the existing professions in 10 years? In 10 years, our students are entering the job market, what to expect? Will the school provided and developed the capabilities and responded to their needs? In addition I shared my experience while Microsoft Innovative Educator Expert and my last ten years in this initiative. And I talk about my Skype in the Classroom experience, OneNote with students, presentations in Sway, ando so much more.
Depois de algum tempo sem publicar novas dicas, eis que vai aqui mais uma.
Ao longo de um jogo por vezes queremos colocar as personagens a comunicar umas com as outras. Por vezes os balões de diálogo não têm dimensão suficiente para todo o texto que pretendemos mostrar ou passa depressa de mais.
Atenção! Quando escrever a sua mensagem no final não se esqueça de selecionar a opção Ecrã Total.
The first trimester is ending and now it’s time to do a reflection about tour work. Usually it what I do. This year I start to work in a new school, a School called IPE (Instituto dos Pupilos do Exército). My students have 9 – 11 years old and I was challanged to do a different work on Math class with them. For me, it was a continuos learning and relearning process but now I can see results getting better.
I had many challenges along this trimester and they were:
- Starting using ICT in the process;
- Students collaborating;
- Students discovering Math relations based on guidelines;
- Students organizing materials and learning how to create a digital book;
- Solving problems…
There were a lot of other challenges, but those were the first. See some of the work.
In October was time to start working with computers and learning with a partner. They started to discovering geometry relations on angles and measured them. Started do discovering how Kodu works and give first steps on coding. In the middle they started to solve Math logical problems.
In November they continue to discover relations on triangles. And relations on Numbers… Prime numbers and other things. This time they used Geogebra and Excel to test and compiled information. OneNote was again used to complete Geometry book.
December was another exiting moth. Students continues to discover relations on maths and participated on One Hour of Code World event.